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  2. STRIDE model - Wikipedia

    en.wikipedia.org/wiki/STRIDE_model

    The STRIDE was initially created as part of the process of threat modeling. STRIDE is a model of threats, used to help reason and find threats to a system. It is used in conjunction with a model of the target system that can be constructed in parallel. This includes a full breakdown of processes, data stores, data flows, and trust boundaries. [5]

  3. Threat model - Wikipedia

    en.wikipedia.org/wiki/Threat_model

    STRIDE can be used as a simple prompt or checklist, or in more structured approaches such as STRIDE per element. STRIDE, Patterns and Practices, and Asset/entry point were amongst the threat modeling approaches developed and published by Microsoft. References to "the" Microsoft methodology commonly mean STRIDE and Data Flow Diagrams.

  4. Stride - Wikipedia

    en.wikipedia.org/wiki/Stride

    STRIDE model, used for threat modeling; Stride (software), a successor to the cloud-based HipChat, a corporate cloud-based collaboration tool; Stride (game engine), a free and open-source 2D and 3D cross-platform game engine; STRIDE (algorithm), an algorithm for identifying secondary structures in proteins; Stride of an array, in computer ...

  5. Gait analysis - Wikipedia

    en.wikipedia.org/wiki/Gait_analysis

    Cine film or video recordings using footage from single or multiple cameras can be used to measure joint angles and velocities. This method has been aided by the development of analysis software that greatly simplifies the analysis process and allows for analysis in three dimensions rather than two dimensions only.

  6. Running - Wikipedia

    en.wikipedia.org/wiki/Running

    The main difference between long- and short-distance runners is the length of stride rather than the rate of stride. [52] [53] During running, the speed at which the runner moves may be calculated by multiplying the cadence (steps per minute) by the stride length.

  7. Throw-in - Wikipedia

    en.wikipedia.org/wiki/Throw-in

    The throw-in is taken from the point where the ball crossed the touch-line, either on the ground or in the air, though typically a referee will tolerate small discrepancies between the position where the ball crossed the touch-line and the position of the throw-in. [1] Opposing players may not approach closer than 2 m (2.2 yd) to the point on the touch-line from which the throw-in is to be taken.

  8. Talk:STRIDE model - Wikipedia

    en.wikipedia.org/wiki/Talk:STRIDE_model

    EmergentChaos, I would always go ahead and add the historical reference, including a Talk entry just before the commit to explain what you are doing, and why. I came here to discuss two things: 1) was the above, can we include a reference to the original creators, and 2) can we include a comparison to CIA (confidentiality, integrity ...

  9. Gait - Wikipedia

    en.wikipedia.org/wiki/Gait

    Elephant walking. Gait is the pattern of movement of the limbs of animals, including humans, during locomotion over a solid substrate. Most animals use a variety of gaits, selecting gait based on speed, terrain, the need to maneuver, and energetic efficiency.