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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Splatbook focuses on the rogue archetype. Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [55] Heroes of Sorcery: Stan! 1997 Splatbook focuses on the sorcerer archetype. Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [56] Heroes of Hope: Duane Maxwell, Steve Miller 1997
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Dragonlance Adventures is a supplement which details the history, characters, gods and races, monsters, and magic items of Krynn. [1]Dragonlance Adventures provides information for a Dungeon Master running adventures in Krynn, including how to create characters for the setting or import them from other campaigns.
Dragons of Autumn Twilight is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. [1] It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world.
Dragon Quest Characters: Torneko's Great Adventure 3 – Mystery Dungeon [1] is a 2002 role-playing video game developed by Chunsoft and Matrix Software and published by Enix for the PlayStation 2. It is part of the Dragon Quest and Mystery Dungeon series and contains randomly generated dungeons and uses turn-based action combat.
Dragon Warrior Monsters 2 allows the player to form a team of monsters to train and use in combat. [3] Depending on which version of the game players buy, Dragon Warrior Monsters 2: Cobi's Journey or Dragon Warrior Monsters 2: Tara's Adventure, they control either Cobi or Tara, but the titles are nearly identical in gameplay and story. [3]
In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...