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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    5 is halved (2.5) and 6 is doubled (12). The fractional portion is discarded (2.5 becomes 2). The figure in the left column (2) is even, so the figure in the right column (12) is discarded. 2 is halved (1) and 12 is doubled (24). All not-scratched-out values are summed: 3 + 6 + 24 = 33. The method works because multiplication is distributive, so:

  3. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In algebra, it is a notation to resolve ambiguity (for instance, "b times 2" may be written as b⋅2, to avoid being confused with a value called b 2). This notation is used wherever multiplication should be written explicitly, such as in " ab = a ⋅2 for b = 2 "; this usage is also seen in English-language texts.

  4. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    Though the multiply instruction became common with the 16-bit generation, [4] at least two 8-bit processors have a multiply instruction: the Motorola 6809, introduced in 1978, [5] and Intel MCS-51 family, developed in 1980, and later the modern Atmel AVR 8-bit microprocessors present in the ATMega, ATTiny and ATXMega microcontrollers.

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Mathematics 4.0 (removed): The first freeware version, released in 32-bit and 64-bit editions in January 2011; [8] features a ribbon GUI Microsoft Math for Windows Phone (removed): A branded mobile application for Windows Phone released in 2015 specifically for South African and Tanzanian students; also known as Nokia Mobile ...

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    In a computer with a full 32-bit by 32-bit multiplier, for example, one could choose B = 2 31 and store each digit as a separate 32-bit binary word. Then the sums x 1 + x 0 and y 1 + y 0 will not need an extra binary word for storing the carry-over digit (as in carry-save adder ), and the Karatsuba recursion can be applied until the numbers to ...

  7. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    This then follows the implementation described above, with modifications in determining the bits of A and S; e.g., the value of m, originally assigned to the first x bits of A, will be now be extended to x+1 bits and assigned to the first x+1 bits of A. Below, the improved technique is demonstrated by multiplying −8 by 2 using 4 bits for the ...

  8. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    x 1 = x; x 2 = x 2 for i = k - 2 to 0 do if n i = 0 then x 2 = x 1 * x 2; x 1 = x 1 2 else x 1 = x 1 * x 2; x 2 = x 2 2 return x 1. The algorithm performs a fixed sequence of operations (up to log n): a multiplication and squaring takes place for each bit in the exponent, regardless of the bit's specific value. A similar algorithm for ...

  9. Computational complexity of matrix multiplication - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The lower bound of multiplications needed is 2mn+2n−m−2 (multiplication of n×m-matrices with m×n-matrices using the substitution method, m⩾n⩾3), which means n=3 case requires at least 19 multiplications and n=4 at least 34. [40] For n=2 optimal 7 multiplications 15 additions are minimal, compared to only 4 additions for 8 multiplications.