When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Chevrolet big-block engine - Wikipedia

    en.wikipedia.org/wiki/Chevrolet_big-block_engine

    The engine was available through mid-1965, when it was replaced by the 396 cu in (6.5 L) 375 hp (280 kW) Mark IV big-block engine. In addition, a 340 hp (254 kW) version of the 409 engine was available from 1963 to 1965, with a single 4-barrel cast iron intake mounting a Rochester 4GC square-bore carburetor, and hydraulic lifters .

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    PyTouhou is a free and open-source reimplementation of Touhou 6 engine in Python and now Rust by three French programmers: Emmanuel Gil Peyrot, Thibaut Girka and Gauvain Roussel-Tarbouriech. While the Python branch is mostly complete, albeit for a few bugs, the Rust branch is still a work-in-progress.

  4. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  7. Stratagus - Wikipedia

    en.wikipedia.org/wiki/Stratagus

    The Stratagus engine is a 2D engine based on cross-platform open-source libraries like SDL, gzip, bzip2 and others.. Basing on Lua as their primary scripting language, virtually all the abilities in the engine have been made available to the users of Stratagus for easy modding, removing the need to change the original C/C++ source.

  8. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The free edition and Extra edition don't support shaders. The engine supports high resolutions, terrain rendering, pre-rendered shadow maps and dynamic stencil shadows (single dynamic shadows for models). The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed.

  9. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    The game's rendering engine featured environment mapping, Gouraud shading, volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time (for example, a player in a Torque Game Engine game might fire a weapon that left a bullet hole in the wall, and the bullet hole would be a decal ...