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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...
Macro key on an old keyboard. A macro key is a keyboard key that can be configured to perform custom, user-defined behavior. Many keyboards do not have a macro key, but some have one or more. Some consider a macro key to enhance productivity by allowing them to do operations via a single key press that otherwise requires slower or multiple UI ...
Some computer games require multiple keys (other than the usual modifier keys) to be held down while others are pressed and released, in order to perform actions simultaneously; a common scenario would be the holding down of two Arrow keys or WASD keys in order to move the player in a diagonal direction.
An example of an early popular arcade game with music is The Circus from Exidy Corporation in 1977. The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by Taito. [1] The music was all proprietary (closed source).
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The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). [2]