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The Amazon Echo, an example of a voice computer. Voice computing is the discipline that develops hardware or software to process voice inputs. [1]It spans many other fields including human-computer interaction, conversational computing, linguistics, natural language processing, automatic speech recognition, speech synthesis, audio engineering, digital signal processing, cloud computing, data ...
With purely audio-based interaction, voice user interfaces tend to suffer from low discoverability: [28] it is difficult for users to understand the scope of a system's capabilities. In order for the system to convey what is possible without a visual display, it would need to enumerate the available options, which can become tedious or infeasible.
Using the model of the vocal tract, Matthews used linear predictive coding (LPC) [citation needed] —a method in which a computer estimates the formants and spectral content of each word based on information about the vocal model, including various applied filters representing the vocal tract—to make a computer (an IBM 704) sing for the ...
Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems: PCM supported on one of the channels [75] Yamaha YM3438 (a.k.a. OPN2C) 1989 24 6 4 Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems: Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip Yamaha YMF262 ...
A challenge with designing sound systems for clubs is that the sound system may need to be used for both prerecorded music played by DJs and live music. A club system designed for DJs needs a DJ mixer and space for record players. In contrast, a live music club needs a mixing board designed for live sound, an onstage monitor system, and a ...
Windows Sound System (WSS) is a sound card specification developed by Microsoft, released at the end of 1992 for Windows 3.1. It was sold as a bundle which included an ISA sound card, a microphone , a pair of headphones and a software package.
Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.
An old-fashioned automation system capable of voice-tracking. Contemporary systems are entirely computer-based. The process goes back decades and was very common on FM stations in the 1970s. At that time, elements were recorded on reel-to-reel magnetic tapes and broadcast cartridges and played by specialized professional audio equipment.