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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  3. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The power of 3 multiplying a is independent of the value of a; it depends only on the behavior of b. This allows one to predict that certain forms of numbers will always lead to a smaller number after a certain number of iterations: for example, 4 a + 1 becomes 3 a + 1 after two applications of f and 16 a + 3 becomes 9 a + 2 after four ...

  4. Standard normal table - Wikipedia

    en.wikipedia.org/wiki/Standard_normal_table

    Download as PDF; Printable version; In other projects ... [3] which yield a ... 3, one obtains (after multiplying by 2 to account for the ...

  5. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication in group theory is typically notated either by a dot or by juxtaposition (the omission of an operation symbol between elements). So multiplying element a by element b could be notated as a b or ab. When referring to a group via the indication of the set and operation, the dot is used.

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.