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A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
As might be expected in a game where the rules are unknown to many of the players, a wide variety of rulesets have developed. [17] The rules are typically changed between games, either at the beginning or with each successive game. Many times, this is simply that the winner of the last game is allowed to construct their own rule.
The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.
Jinx is a game, typically a schoolyard or children's game, with varying rules and penalties that occur when two people unintentionally speak the same word or phrase simultaneously. [1] [2] It can also be used to refer to the general phenomenon of uttering the same content at the same time.
Games portal; This article is part of WikiProject Board and table games, an attempt to better organize information in articles related to board games and tabletop games.If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
Man acting out a word in the game of charades. Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game.Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.
Quaker Meeting, also known as Quaker's meeting or Cracker's Meeting (in the American South), is a child's game which is initiated with a rhyme and becomes a sort of quiet game where the participants may not speak, laugh, or smile, while the player in charge of the "meeting" may act like a comedian in an attempt to elicit one of the forbidden responses, and so get the participant who broke the ...