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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Grosskopf and Nagel's investigation also revealed that most players do not choose 0 the first time they play this game. Instead, they realise that 0 is the Nash Equilibrium after some repetitions. [14] A study by Nagel reported an average initial choice of around 36. This corresponds to approximately two levels of k-level reasoning. [15]

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  4. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to ...

  5. Simultaneous game - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_game

    Thus, the player can be assured a payoff of at least the maximin value, regardless of how the others are playing. The player doesn’t have the know the payoffs of the other players in order to choose the maximin move, therefore players can choose the maximin strategy in a simultaneous game regardless of what the other players choose. [10]

  6. Retention and sales skyrocketed at SurveyMonkey after the ...

    www.aol.com/finance/retention-sales-skyrocketed...

    Retention and sales skyrocketed at SurveyMonkey after the company let its employees choose their own flexible work arrangements Paige McGlauflin, Azure Gilman February 20, 2024 at 8:10 AM

  7. Remove Banner Ads with Ad-Free AOL Mail | AOL Products

    www.aol.com/products/utilities/ad-free-mail

    SYSTEM REQUIREMENTS. Mobile and desktop browsers: Works best with the latest version of Chrome, Edge, FireFox and Safari. Windows: Windows 7 and newer Mac: MacOS X and newer Note: Ad-Free AOL Mail ...

  8. k-means clustering - Wikipedia

    en.wikipedia.org/wiki/K-means_clustering

    k-means clustering is a method of vector quantization, originally from signal processing, that aims to partition n observations into k clusters in which each observation belongs to the cluster with the nearest mean (cluster centers or cluster centroid), serving as a prototype of the cluster.

  9. Geofence - Wikipedia

    en.wikipedia.org/wiki/Geofence

    A geofence can be dynamically generated (as in a radius around a point location) or match a predefined set of boundaries (such as school zones or neighborhood boundaries). The use of a geofence is called geofencing, and one example of use involves a location-aware device of a location-based service (LBS) user entering or exiting a geofence ...