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  2. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  3. World of Warcraft - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]

  4. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  5. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Since the late 1990s, the execution speed of Java programs improved significantly via introduction of just-in-time compilation (JIT) (in 1997 for Java 1.1), [2] [3] [4] the addition of language features supporting better code analysis, and optimizations in the JVM (such as HotSpot becoming the default for Sun's JVM in 2000).

  6. Texture (geology) - Wikipedia

    en.wikipedia.org/wiki/Texture_(geology)

    In geology, texture or rock microstructure [1] refers to the relationship between the materials of which a rock is composed. [2] The broadest textural classes are crystalline (in which the components are intergrown and interlocking crystals), fragmental (in which there is an accumulation of fragments by some physical process), aphanitic (in which crystals are not visible to the unaided eye ...

  7. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in ...

  8. Professional wrestling holds - Wikipedia

    en.wikipedia.org/wiki/Professional_wrestling_holds

    The move was invented by Riki Choshu but was made famous in the United States by Bret "Hitman" Hart, who gave it the name Sharpshooter to suit his stage name. The move was first popularized in the States by Sting, who called the hold the Scorpion Death Lock and applied the hold from a seated position. The only difference between Sting's ...