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  2. C10k problem - Wikipedia

    en.wikipedia.org/wiki/C10k_problem

    The C10k problem is the problem of optimizing network sockets to handle a large number of clients at the same time. [1] The name C10k is a numeronym for concurrently handling ten thousand connections. [2]

  3. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  4. SOCKS - Wikipedia

    en.wikipedia.org/wiki/SOCKS

    SOCKS is an Internet protocol that exchanges network packets between a client and server through a proxy server. SOCKS5 optionally provides authentication so only authorized users may access a server. Practically, a SOCKS server proxies TCP connections to an arbitrary IP address, and provides a means for UDP packets to be forwarded.

  5. Network socket - Wikipedia

    en.wikipedia.org/wiki/Network_socket

    A TCP server may serve several clients concurrently by creating a unique dedicated socket for each client connection in a new child process or processing thread for each client. These are in the established state when a socket-to-socket virtual connection or virtual circuit (VC), also known as a TCP session , is established with the remote ...

  6. Java Secure Socket Extension - Wikipedia

    en.wikipedia.org/wiki/Java_Secure_Socket_Extension

    In computing, the Java Secure Socket Extension (JSSE) is a Java API and a provider implementation named SunJSSE that enable secure Internet communications in the Java Runtime Environment. It implements a Java technology version of the Secure Sockets Layer (SSL) and the Transport Layer Security (TLS) protocols .

  7. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works.

  8. Berkeley sockets - Wikipedia

    en.wikipedia.org/wiki/Berkeley_sockets

    bind() is typically used on the server side, and associates a socket with a socket address structure, i.e. a specified local IP address and a port number. listen() is used on the server side, and causes a bound TCP socket to enter listening state. connect() is used on the client side, and assigns a free local port number to a socket. In case of ...

  9. TCP reset attack - Wikipedia

    en.wikipedia.org/wiki/TCP_reset_attack

    TCP/IP sockets facilitate communication between computers, such as between a workstation with a browser and a web server, through the exchange of a stream of data packets. The use of a TCP connection enables the transfer of large data items, which exceed the size limits of a single packet, including video clips, email attachments, or music files.