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  2. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  3. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    e. The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  4. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The best-selling console video game genres of 2022 were action, shooters, and sports.The PC gaming market's best-selling genres were role-playing, strategy, and casual.For online games, the most popular genres are puzzle/trivia, action/strategy, and casual/social games. [8]

  5. List of best-selling video games in the United States by year

    en.wikipedia.org/wiki/List_of_best-selling_video...

    The best-selling game of 2016 was Call of Duty: Infinite Warfare. Among the top ten best-selling games in 2016, eight were multiplayer games and the other two had multiplayer modes. Among the ten titles, three were published by Activision Blizzard, three by Electronic Arts, two by Take-Two Interactive, and one each by Ubisoft and Square Enix.

  6. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. (ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. (ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.

  7. The Ultimate History of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Ultimate_History_of...

    0-7615-3643-4. OCLC. 47254175. The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1][2][3][4]

  8. Ralph H. Baer - Wikipedia

    en.wikipedia.org/wiki/Ralph_H._Baer

    Ralph H. Baer. Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics ...

  9. Golden age of arcade video games - Wikipedia

    en.wikipedia.org/wiki/Golden_age_of_arcade_video...

    v. t. e. The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics -based Asteroids in 1979, made possible ...