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  2. Creeper (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Creeper_(Minecraft)

    A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places, but can still survive in the sunlight. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or ...

  3. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    Grinding (video games) Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions, including non-repetitive tasks to achieve a desired result at a level of certain difficulty, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a ...

  4. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  5. Mob (video games) - Wikipedia

    en.wikipedia.org/wiki/Mob_(video_games)

    A mob, short for mobile or mobile object, [1][2][3][4] is a computer-controlled non-player character (NPC) in a video game such as an MMORPG [5] or MUD. [1][3] Depending on context, every and any such character in a game may be considered to be a "mob", [2][1] or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack ...

  6. Axon guidance - Wikipedia

    en.wikipedia.org/wiki/Axon_guidance

    Axon guidance. Axon guidance (also called axon pathfinding) is a subfield of neural development concerning the process by which neurons send out axons to reach their correct targets. Axons often follow very precise paths in the nervous system, and how they manage to find their way so accurately is an area of ongoing research.

  7. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered ...

  8. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  9. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    Mode (s) Single-player. Dwarf Fortress (previously titled Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being ...