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  2. String operations - Wikipedia

    en.wikipedia.org/wiki/String_operations

    A string substitution or simply a substitution is a mapping f that maps characters in Σ to languages (possibly in a different alphabet). Thus, for example, given a character a ∈ Σ, one has f (a)= La where La ⊆ Δ * is some language whose alphabet is Δ. This mapping may be extended to strings as. f (ε)=ε. for the empty string ε, and.

  3. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing [1] or, in ...

  4. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. The Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other.

  5. Edit distance - Wikipedia

    en.wikipedia.org/wiki/Edit_distance

    Edit distance. In computational linguistics and computer science, edit distance is a string metric, i.e. a way of quantifying how dissimilar two strings (e.g., words) are to one another, that is measured by counting the minimum number of operations required to transform one string into the other. Edit distances find applications in natural ...

  6. Markov algorithm - Wikipedia

    en.wikipedia.org/wiki/Markov_algorithm

    Markov algorithm. In theoretical computer science, a Markov algorithm is a string rewriting system that uses grammar -like rules to operate on strings of symbols. Markov algorithms have been shown to be Turing-complete, which means that they are suitable as a general model of computation and can represent any mathematical expression from its ...

  7. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    Approximate string matching. In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate ...

  8. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    t. e. The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address titled Data abstraction and hierarchy. It is based on the concept of "substitutability" – a principle in object-oriented ...

  9. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...