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  2. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    The order of operations, that is, the order in which the operations in an expression are usually performed, results from a convention adopted throughout mathematics, science, technology and many computer programming languages. It is summarized as: [2] [5] Parentheses; Exponentiation; Multiplication and division; Addition and subtraction

  3. Associative property - Wikipedia

    en.wikipedia.org/wiki/Associative_property

    Likewise, the trivial operation x ∘ y = y (that is, the result is the second argument, no matter what the first argument is) is associative but not commutative. Addition and multiplication of complex numbers and quaternions are associative. Addition of octonions is also associative, but multiplication of octonions is non-associative.

  4. Commutative property - Wikipedia

    en.wikipedia.org/wiki/Commutative_property

    In mathematics, a binary operation is commutative if changing the order of the operands does not change the result. It is a fundamental property of many binary operations, and many mathematical proofs depend on it. Perhaps most familiar as a property of arithmetic, e.g. "3 + 4 = 4 + 3" or "2 × 5 = 5 × 2", the property can also be used in more ...

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following tables list the computational complexity of various algorithms for common mathematical operations. Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    e. Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product.

  7. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...

  8. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The operations are called addition, subtraction, multiplication and division and have their usual properties, such as commutativity, associativity and distributivity. An example of a finite field is the set of 13 numbers {0, 1, 2, ..., 12} using modular arithmetic .

  9. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    The TI-108 is a simple four-function calculator which uses single-step execution. The immediate execution mode of operation (also known as single-step, algebraic entry system (AES) [ 7 ] or chain calculation mode) is commonly employed on most general-purpose calculators. In most simple four-function calculators, such as the Windows calculator ...