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  2. Microsoft Foundation Class Library - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Foundation_Class...

    Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls. At the time of its introduction, MFC provided C++ macros for Windows message-handling (via Message Maps [ 9 ] ), exceptions , run-time type identification (RTTI), serialization and dynamic class instantiation.

  3. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++ Cross-Development Edition for the Macintosh was an add-on for Visual C++ that introduced the Windows Portability Library, originally known as Windows Library for Macintosh [16]: 17 or Windows Layer for the Macintosh (WLM), [17]: 16 allowing developers to write applications against the Win32 and MFC APIs that could be ...

  4. Classic Shell - Wikipedia

    en.wikipedia.org/wiki/Classic_Shell

    Classic Shell is a computer program for Microsoft Windows that provides user interface elements intended to restore familiar features from past versions of Windows. [4] It focuses on the Start menu, File Explorer and Internet Explorer — three major components of the Windows shell although it also does some minor tweaks for the Windows Taskbar.

  5. windows.h - Wikipedia

    en.wikipedia.org/wiki/Windows.h

    windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>

  6. Windows API - Wikipedia

    en.wikipedia.org/wiki/Windows_API

    Various other technologies from Microsoft and others make this object-oriented aspect more apparent by using an OOP language such as C++ — see Microsoft Foundation Class Library (MFC), Visual Component Library (VCL), GDI+. Of note, Windows 8 provides the Windows API and the WinRT API, which is implemented in C++ [13] and is object-oriented by ...

  7. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  8. Windows Runtime - Wikipedia

    en.wikipedia.org/wiki/Windows_Runtime

    C++/WinRT is an entirely standard modern C++17 language projection for Windows Runtime (WinRT) APIs, implemented as a header-file-based library, and designed to provide first-class access to the modern Windows API. With C++/WinRT, Windows Runtime APIs can be authored and consumed using any standards-compliant C++17 compiler.

  9. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    [5] [6] [7] This problem can be mitigated with DEP-ATL thunk emulation with performance penalty. [8] [9] In ATL version 7 (Visual Studio 2003), which directly succeeded version 3 (Visual Studio 6.0), a number of MFC classes like CString were made available in ATL, or more precisely moved to an ATLMFC common layer which is shared by both libraries.