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Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls. At the time of its introduction, MFC provided C++ macros for Windows message-handling (via Message Maps [ 9 ] ), exceptions , run-time type identification (RTTI), serialization and dynamic class instantiation.
Microsoft Visual C++ Cross-Development Edition for the Macintosh was an add-on for Visual C++ that introduced the Windows Portability Library, originally known as Windows Library for Macintosh [16]: 17 or Windows Layer for the Macintosh (WLM), [17]: 16 allowing developers to write applications against the Win32 and MFC APIs that could be ...
Classic Shell is a computer program for Microsoft Windows that provides user interface elements intended to restore familiar features from past versions of Windows. [4] It focuses on the Start menu, File Explorer and Internet Explorer — three major components of the Windows shell although it also does some minor tweaks for the Windows Taskbar.
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>
Various other technologies from Microsoft and others make this object-oriented aspect more apparent by using an OOP language such as C++ — see Microsoft Foundation Class Library (MFC), Visual Component Library (VCL), GDI+. Of note, Windows 8 provides the Windows API and the WinRT API, which is implemented in C++ [13] and is object-oriented by ...
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.
C++/WinRT is an entirely standard modern C++17 language projection for Windows Runtime (WinRT) APIs, implemented as a header-file-based library, and designed to provide first-class access to the modern Windows API. With C++/WinRT, Windows Runtime APIs can be authored and consumed using any standards-compliant C++17 compiler.
[5] [6] [7] This problem can be mitigated with DEP-ATL thunk emulation with performance penalty. [8] [9] In ATL version 7 (Visual Studio 2003), which directly succeeded version 3 (Visual Studio 6.0), a number of MFC classes like CString were made available in ATL, or more precisely moved to an ATLMFC common layer which is shared by both libraries.