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  2. Ricoh 2A03 - Wikipedia

    en.wikipedia.org/wiki/Ricoh_2A03

    The Ricoh 2A03 or RP2A03 (NTSC version) / Ricoh 2A07 or RP2A07 (PAL version) is an 8-bit microprocessor manufactured by Ricoh for the Nintendo Entertainment System video game console. It was also used as a sound chip and secondary CPU by Nintendo's arcade games Punch-Out!! and Donkey Kong 3.

  3. Ricoh 5A22 - Wikipedia

    en.wikipedia.org/wiki/Ricoh_5A22

    The Ricoh 5A22 is an 8/16-bit microprocessor produced by Ricoh for the Super Nintendo Entertainment System (SNES) video game console. It is based on the 8/16-bit WDC 65C816, which was developed between 1982 and 1984 for the Apple IIGS personal computer. It has 92 instructions, an 8-bit data bus, a 16-bit accumulator, and a 24-bit address bus.

  4. Motorola 68000 - Wikipedia

    en.wikipedia.org/wiki/Motorola_68000

    In October 1995, the 68000 made it into a handheld game console, Sega's Genesis Nomad, as its CPU. [46] Certain arcade games (such as Steel Gunner and others based on Namco System 2) use a dual 68000 CPU configuration, [47] and systems with a triple 68000 CPU configuration also exist (such as Galaxy Force and others based on the Sega Y Board ...

  5. Espresso (processor) - Wikipedia

    en.wikipedia.org/wiki/Espresso_(processor)

    IBM and Nintendo have revealed that the Espresso processor is a PowerPC-based microprocessor with three cores on a single chip to reduce power consumption and increase speed. The CPU and the graphics processor are placed on a single substrate as a multi-chip module (MCM) to reduce complexity, increase the communication speed between the chips ...

  6. Gekko (processor) - Wikipedia

    en.wikipedia.org/wiki/Gekko_(processor)

    SIMD Instructions – PowerPC750 + roughly 50 new SIMD instructions, geared toward 3D graphics; Front-side Bus – 64-bit enhanced 60x bus to GPU/chipset at 162 MHz clock with 1.3 GB/s peak bandwidth; On-chip Cache – 64 KB 8-way associative L1 cache (32/32 KB instruction/data). 256 KB on-die, 2-way associative L2 cache; DMIPS – 1125 ...

  7. List of PowerPC-based game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_PowerPC-based_game...

    Game consoles have long used specialized and customized computer hardware with the base in some standardized processor instruction set architecture. In this case, it is PowerPC and Power ISA, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. Apple, IBM, and Motorola.

  8. Broadway (processor) - Wikipedia

    en.wikipedia.org/wiki/Broadway_(processor)

    Broadway is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii home video game console. It was designed by IBM, and was initially produced using a 90 nm SOI process and later produced with a 65 nm SOI process.

  9. Zilog Z80 - Wikipedia

    en.wikipedia.org/wiki/Zilog_Z80

    The Zilog Z80 is an 8-bit microprocessor designed by Zilog that played an important role in the evolution of early computing. Launched in 1976, it was designed to be software-compatible with the Intel 8080, offering a compelling alternative due to its better integration and increased performance.