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  2. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image rendered using POV-Ray 3.6 An architectural visualization rendered in multiple styles using Blender. Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models.

  3. Image and object order rendering - Wikipedia

    en.wikipedia.org/wiki/Image_and_object_order...

    In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. [1] [2] Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced.

  4. Raster image processor - Wikipedia

    en.wikipedia.org/wiki/Raster_image_processor

    In practical RIPs, interpretation and rendering are frequently done together. Simple languages were designed to work on minimal hardware, so tend to "directly drive" the renderer. Screening: In order to print, the continuous-tone image is converted into a halftone (pattern of dots).

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. [1]

  6. Image-based modeling and rendering - Wikipedia

    en.wikipedia.org/wiki/Image-based_modeling_and...

    The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc. ) present in a given picture and then trying to interpret them as three-dimensional ...

  7. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.