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  2. File:BlenderDocumentation4.pdf - Wikipedia

    en.wikipedia.org/wiki/File:BlenderDocumentation4.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  5. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    Photogrammetry creates models using algorithms to interpret the shape and texture of real-world objects and environments based on photographs taken from many angles of the subject. Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle systems , and are a mass of 3D coordinates which have either points ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Description of how object and camera locations and other information change over time, for rendering an animation; Many file formats exist for storing individual 3D objects or "models". These can be imported into a larger scene, or loaded on-demand by rendering software or games.

  7. Digital sculpting - Wikipedia

    en.wikipedia.org/wiki/Digital_sculpting

    The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    The simplest solid objects used for the representation are called geometric primitives. Typically they are the objects of simple shape: cuboids, cylinders, prisms, pyramids, spheres, cones. [1] The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not.

  9. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.