When.com Web Search

  1. Ad

    related to: realistic wall texture minecraft

Search results

  1. Results From The WOW.Com Content Network
  2. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  4. Everything You Need to Know About Textured Wall Paint - AOL

    www.aol.com/know-textured-wall-paint-211600486.html

    Textured Paint Types. While you can create a textured wall simply by dipping a sponge in paint and blotting it on your wall, most people use a wall texture. (Some people call it a drywall compound ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The light on the bright background bleeds on the darker areas, such as the walls and the characters. An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    However, object-space normal maps cannot be easily reused on multiple models, as the orientation of the surfaces differs. Since color texture maps can be reused freely, and normal maps tend to correspond with a particular texture map, it is desirable for artists that normal maps have the same property. A texture map (left).

  8. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    Forest scene from Big Buck Bunny, showing light rays through the canopy.. Volumetric lighting requires two components: a light space shadow map, and a depth buffer.Starting at the near clip plane of the camera, the whole scene is traced and sampling values are accumulated into the input buffer.

  9. Knockdown texture - Wikipedia

    en.wikipedia.org/wiki/Knockdown_texture

    Knockdown texture is a drywall finishing style. It is a mottled texture, it has more changes in textures than a simple flat finish, but less changes than orange peel, or popcorn, texture. Heavy knockdown applied with a spray hopper. Knockdown texture is created by watering down joint compound to a soupy consistency.