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  2. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  3. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio. FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.

  4. Audio game - Wikipedia

    en.wikipedia.org/wiki/Audio_game

    As video games flourished and became increasingly common, however, amateur game designers began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and ...

  5. Real Sound: Kaze no Regret - Wikipedia

    en.wikipedia.org/wiki/Real_Sound:_Kaze_no_Regret

    Real Sound: Kaze no Regret, [a] is an adventure audio game developed and published by Warp. The game was first released for the Saturn in July 1997, and later for the Dreamcast in March 1999. Real Sound was intended to provide equal access to sighted and blind players. The subtitle Kaze no Regret means "The wind's regret" or "The Wind(s) of ...

  6. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    A prominent figure in early video game music and audio research is Karen Collins, who is associate professor at the University of Waterloo and Canada Research Chair in Interactive Audio at the University of Waterloo Games Institute. Her monograph Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound ...

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3] However, this music could also be considered sound effects for the aliens' movement, so some argue this is not an example of adaptive music. [citation needed]

  8. GameSoundCon - Wikipedia

    en.wikipedia.org/wiki/GameSoundCon

    GameSoundCon is a conference and seminar on video game music and video game sound design.GameSoundCon began as a multi-city conference providing seminars occurring 2-4 times per year in various cities in the US on creating music and sound effects for videogames.

  9. Game Boy Sound System - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Sound_System

    {(Outdated}} The Game Boy Sound System (GBS) is a file format containing Nintendo Game Boy sound driver data designed for the Game Boy sound hardware.. GBS rips are an arduous task often involving debuggers and compiled assembly code, as there was no uniform sound driver for each Game Boy game.