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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    A character's alignment can change. If a lawful neutral character consistently performs good acts, when neutral or evil actions were possible, the character's alignment will shift to lawful good. During game sessions, the Dungeon Master decides when alignment violations occur, as it is subjective and often frowned upon, if not outright ...

  3. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    Neutral in this scheme can be one of two versions: Neutral, those who have no interest in (or no ability to care about) the choice between Good and Evil or Law and Chaos; or "True Neutral", meaning those who not only actively remain neutral but believe it is necessary to enforce the balance of the world on others, and would act in any required ...

  4. List of Greyhawk deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_deities

    He is now dead. He is morally neutral in alignment, neither good like Heironeous nor evil like Hextor. It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking ...

  5. Talk:Alignment (Dungeons & Dragons)/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Alignment_(Dungeons...

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  6. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...

  7. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Under this scheme, paladins become complementary to druids, championing the extreme "corner" alignments just as druids are champions of the partly Neutral "cross" alignments. However, issue 310 of Dragon magazine featured a "paladin" for each alignment (for example, a Neutral Good Sentinel). Aasimar have paladin as their favored class.

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  9. Deities & Demigods - Wikipedia

    en.wikipedia.org/wiki/Deities_&_Demigods

    For example, in the Melnibonean mythos, there are no gods for the alignments of lawful-evil, chaotic-good, lawful-neutral, or neutral-good; the majority were chaotic-evil. What good is a godless lawful-evil cleric?" [6] Frey concluded his review by saying, "On the whole, it's worth [the price]. Any AD&D DM should get this book." [6]