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  2. Running out the clock - Wikipedia

    en.wikipedia.org/wiki/Running_out_the_clock

    In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  4. Reactor-grade plutonium - Wikipedia

    en.wikipedia.org/wiki/Reactor-grade_plutonium

    The odd numbered fissile plutonium isotopes present in spent nuclear fuel, such as Pu-239, decrease significantly as a percentage of the total composition of all plutonium isotopes (which was 1.11% in the first example above) as higher and higher burnups take place, while the even numbered non-fissile plutonium isotopes (e.g. Pu-238, Pu-240 and ...

  5. Criticality accident - Wikipedia

    en.wikipedia.org/wiki/Criticality_accident

    Criticality accidents are divided into one of two categories: Process accidents, where controls in place to prevent any criticality are breached;; Reactor accidents, which occur due to operator errors or other unintended events (e.g., during maintenance or fuel loading) in locations intended to achieve or approach criticality, such as nuclear power plants, nuclear reactors, and nuclear ...

  6. Weapons-grade nuclear material - Wikipedia

    en.wikipedia.org/wiki/Weapons-grade_nuclear_material

    Plutonium recovered from LWR spent fuel, while not weapons grade, can be used to produce nuclear weapons at all levels of sophistication, [25] though in simple designs it may produce only a fizzle yield. [26] Weapons made with reactor-grade plutonium would require special cooling to keep them in storage and ready for use. [27]

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  8. Three-minute warning - Wikipedia

    en.wikipedia.org/wiki/Three-minute_warning

    In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the ball is in play when the clock reaches 3:00, the three-minute warning is given immediately after the ball is declared dead.) The three-minute warning stops the game clock in all cases.

  9. Category:Video games with time manipulation - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Games with slow motion sequences which the player cannot react while they are active, such as the Sniper Elite series, should not be included in this category. Video game that feature a time-traveling element but not related to manipulation of the time stream should not be sorted into this category, they should be classified within Category ...