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First commercial project from the Project Reality mod team. Sep 23, 2020 [74] Perception: The Deep End Games Kickstarter: Jun 25, 2015: $150,000 $168,041 First-person horror video game featuring a blind protagonist navigating the world through echolocation, by former Irrational Games staff. Not to be confused with Pulse. May 30, 2017 [75]
Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.
Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír HrinĨár, and Peter HrinĨár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats ...
Beat Saber Breezer Commercial Pumping Country Rounds (Sqeepo Remix) Jaroslav Beck, Kings & Folk, Sqeepo Escape (ft. Summer Haze) Jaroslav Beck, Summer Haze Legend (ft. Backchat) Jaroslav Beck, Crispin, Backchat Lvl Insane Jaroslav Beck Turn Me On (ft. Tiny C) Jaroslav Beck, Tiny C Original Soundtrack Vol. 2 Unlimited Power Jaroslav Beck
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The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
An indie video game or indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games.