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Vay, released in Japan as Vay: Ryuusei no Yoroi (ヴァイ 流星の鎧, lit."Vay: Meteor Armor"), is a 1993 role-playing video game for the Sega CD.It was developed by Hertz, published by SIMS in Japan, and localized by Working Designs for the United States.
Ragnarok Battle Offline is a beat 'em up game for Microsoft Windows created by dojin soft developer French-Bread.The soundtrack is composed by Raito of Lisa-Rec. It is a homage and a spoof of the massively multiplayer online role-playing game Ragnarok Online created by South Korean developer Gravity Corporation.
A large skirmish battle between NATO and Soviet troops. World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, [8] in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them.
The game is set in 1996, two years after the events of The Blair Witch Project. The game follows former police officer Ellis Lynch as he joins the search in Black Hills Forest for a missing boy. The game was later ported to PlayStation 4, Nintendo Switch, Oculus Quest & Quest 2 and Amazon Luna throughout 2019–21.
Hidden Voices (Vietnamese: Giọng ải giọng ai; English: Whose the voice?; abbreviated as GAGA) is a Vietnamese television mystery music game show series that formally recognised as part of the I Can See Your Voice franchise. [1] [2] It premiered on HTV7 on 5 November 2016, [3] [4] and has aired for five seasons.
Illusion of Gaia was rated the 186th best game made on a Nintendo system in Nintendo Power ' s Top 200 Games list in 2006. [20] In 2018, Complex ranked Illusion of Gaia 86th on their "The Best Super Nintendo Games of All Time". [24] In 1995, Total! rated the game 41st in their Top 100 SNES Games, complimenting the graphics and gameplay. [25]
RAID: World War II was developed by Lion Game Lion, a Croatian Starbreeze partner studio, that has developed downloadable content for Payday 2. [5] The team chose to work with Diesel, an engine made by Overkill Software (ex-Grin Studios), because they have an extensive experience on working with the engine.
The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language ).