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The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line.The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr.
In these games, the player's interaction consists entirely of typing commands into the game's parser, then reading the parser's response, because the on-screen graphics rarely change except when the player moves to a new location. King's Quest is the first adventure game to integrate graphical animation into the player's view of the game world. [2]
In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", [2] however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by ...
Sierra's Adventure Game Interpreter engine, introduced with King's Quest, was replaced in 1988 [13] with Sierra's Creative Interpreter in King's Quest IV. The game was released under both engines, so those who had newer computers could use the new engine and better rendering technology. [14]
Adventure Game Interpreter (AGI) King's Quest III: To Heir Is Human: Sierra On-Line: Sierra On-Line DOS, Apple II, Apple IIGS, Amiga, Atari ST, Mac, Tandy Color Computer 3: 1 October 1986: Adventure Game Interpreter (AGI) Dead Zone: Sunsoft: Sunsoft Famicom Disk System: 20 November 1986 [proprietary engine] SuishÅ no Dragon: Square: Square ...
King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the King's Quest series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours.
2. Arsenic and Old Lace (1944). Grant names this Frank Capra-directed surreal comedy as one of her favorites.Based on the long-running play (and a bit of a precursor to The Munsters and The Addams ...
A version of the game with VGA graphics and sound card audio appeared in 1991. [9] Re-titled Leisure Suit Larry 1: In the Land of the Lounge Lizards [10] and using the new game engine Sierra's Creative Interpreter, it was released in 1991 for the Amiga, DOS, and Macintosh platforms. For the first remake, Al Lowe served as director and designer ...