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Antithesis (pl.: antitheses; Greek for "setting opposite", from ἀντι-"against" and θέσις "placing") is used in writing or speech either as a proposition that contrasts with or reverses some previously mentioned proposition, or when two opposites are introduced together for contrasting effect.
Anaximander posited that every element had an opposite, or was connected to an opposite (water is cold, fire is hot). Thus, the material world was said to be composed of an infinite, boundless apeiron from which arose the elements (earth, air, fire, water) and pairs of opposites (hot/cold, wet/dry).
An antonym is one of a pair of words with opposite meanings. Each word in the pair is the antithesis of the other. A word may have more than one antonym. There are three categories of antonyms identified by the nature of the relationship between the opposed meanings.
Listing of antonyms, such as "good and evil", "great and small", etc., does not create oxymorons, as it is not implied that any given object has the two opposing properties simultaneously. In some languages, it is not necessary to place a conjunction like and between the two antonyms; such compounds (not necessarily of antonyms) are known as ...
Don Quixote and his sidekick Sancho Panza, as illustrated by Gustave Doré: the characters' contrasting qualities [1] are reflected here even in their physical appearances. In any narrative, a foil is a character who contrasts with another character, typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist.
Ad hominem – rebutting an argument by attacking the character, motive, or other attribute of the person making it rather than the substance of the argument itself. Adianoeta – a phrase carrying two meanings: an obvious meaning and a second, more subtle and ingenious one (more commonly known as double entendre).
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
Aristotle emphasized the practical importance of developing excellence of character (Greek ēthikē aretē), as the way to achieve what is finally more important, excellent conduct (Greek praxis). As Aristotle argues in Book II of the Nicomachean Ethics , the man who possesses character excellence will tend to do the right thing, at the right ...