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Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.
Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh. Two other similar games based on the original, EV Override and Escape Velocity Nova , followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows .
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different ...
An alternative expression for the escape velocity v e particularly useful at the surface on the body is: = where r is the distance between the center of the body and the point at which escape velocity is being calculated and g is the gravitational acceleration at that distance (i.e., the surface gravity). [11]
Canada: Reaction Dynamics: 18 m 200 [156] N/A N/A Expendable: Nova Scotia: N/A Aventura 1 Argentina: TLON Space 10 m N/A N/A 25 [157] N/A Launch platform 2025 Blue Whale 1 South Korea: Perigee Aerospace: 21 m 165 [158] N/A 185 to SSO [158] Partially reusable: CETACEA 1 sea launch platform [159] Esrange: 2025 [158] 190 [158] 220 to SSO [158 ...
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That being said, I wouldn't be opposed to the change because escape velocity is indeed a misnomer. Sgubaldo 13:30, 30 December 2023 (UTC) Some textbooks below: Escape velocity: Muncaster - A level textbook, 1993 (this one is in the article already). Classical Dynamics of Particles and Systems - an older textbook, Chapter 5. Escape speed: