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Tetris Giant, known as Tetris Dekaris (Japanese: テトリス・デカリス, Hepburn: Tetorisu Dekarisu) in Japan, is an arcade game released in Japan in 2009 [1] by Sega that features a giant version of the game Tetris. It is played on a large 70" DLP Projection Monitor, running on Sega System SP.
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris, a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.
Tetris Forever includes several different Tetris games. These include a recreation of Pajitnov's version of Tetris for the Electronika 60, the 1988 Apple II version developed by Spectrum Holobyte, and several other Tetris titles developed by Bullet-Proof Software between 1988 and 1998, some of which have never been released outside of Japan.
A version for Xbox Series X/S, Xbox One and Windows 10 via the Microsoft Store was announced on July 23, 2020. Titled Tetris Effect: Connected, it was released on November 10, 2020 and was also made available to Xbox Game Pass subscribers at launch.
Tetris is primarily composed of a field of play in which pieces of different geometric forms, called tetrominoes, [b] descend from the top of the field. [2] During this descent, the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it. [3]
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Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]