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Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
An event bus can be distributed over a set of physical nodes such as standalone computer systems. Typical examples of event buses are found in graphical systems such as X Window System, Microsoft Windows as well as development tools such as SDT. Event collection is the process of collecting event occurrences in a filtered event log for
Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.
Swarm behaviour was first simulated on a computer in 1986 with the simulation program boids. [4] This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The model was originally designed to mimic the flocking behaviour of birds, but it can be applied also to schooling fish and other swarming ...
wait - when executed, causes the suspension of the executing process until the state of the event is set to true. If the state is already set to true before wait was called, wait has no effect. [clarification needed] set - sets the event's state to true, release all waiting processes. clear - sets the event's state to false.
An instruction set simulator (ISS) is a simulation model, usually coded in a high-level programming language, which mimics the behavior of a mainframe or microprocessor by "reading" instructions and maintaining internal variables which represent the processor's registers.
Examples of swarm intelligence in natural systems include ant colonies, bee colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence. The application of swarm principles to robots is called swarm robotics while swarm intelligence refers to the more general set of algorithms.
jEdit's macro editor. In computer programming, a macro (short for "macro instruction"; from Greek μακρο- 'long, large' [1]) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion.