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The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of n {\displaystyle n} items numbered from 1 up to n {\displaystyle n} , each with a weight w i {\displaystyle w_{i}} and a value v i {\displaystyle v_{i}} , along with a maximum weight capacity ...
It is a special case of the integer knapsack problem, and has applications wider than just currency. It is also the most common variation of the coin change problem , a general case of partition in which, given the available denominations of an infinite set of coins, the objective is to find out the number of possible ways of making a change ...
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.
For example, bin packing is strongly NP-complete while the 0-1 Knapsack problem is only weakly NP-complete. Thus the version of bin packing where the object and bin sizes are integers bounded by a polynomial remains NP-complete, while the corresponding version of the Knapsack problem can be solved in pseudo-polynomial time by dynamic programming.
The problem of fractional knapsack with penalties was introduced by Malaguti, Monaci, Paronuzzi and Pferschy. [44] They developed an FPTAS and a dynamic program for the problem, and they showed an extensive computational study comparing the performance of their models.
The continuous knapsack problem may be solved by a greedy algorithm, first published in 1957 by George Dantzig, [2] [3] that considers the materials in sorted order by their values per unit weight. For each material, the amount x i is chosen to be as large as possible:
The quadratic knapsack problem (QKP), first introduced in 19th century, [1] is an extension of knapsack problem that allows for quadratic terms in the objective function: Given a set of items, each with a weight, a value, and an extra profit that can be earned if two items are selected, determine the number of items to include in a collection without exceeding capacity of the knapsack, so as ...