Search results
Results From The WOW.Com Content Network
Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288 978-0-7869-4924-3
The Assassin's Knot is a sequel to The Secret of Bone Hill, picking up on themes from that module and shifts them to a new locale. [1] The player characters must solve the mystery of who committed the murder of the Baron of Restenford, with evidence pointing towards someone from the town of Garrotten. [3]
Utilizing this license, Keith Baker has published multiple non-official Eberron themed adventures and supplements for the 5th Edition on the Dungeon Masters Guild: Curtain Call: A Sharn Adventure (August 2018, PDF) [20] Trust No One (October 2018, PDF) [21] Morgrave Miscellany (March 2019, PDF) [22] [23]
The Assassin's Knot: 2–5: Lenard Lakofka: 1983: Ranked 29th greatest adventure of all time [1] L3 9844: Deep Dwarven Delve: 3–6: Lenard Lakofka: 1999: Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set L4 Devilspawn: 3–5: Lenard Lakofka: 2010: Official download: L4C The Lendore ...
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [42] The Starter Set was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of ...
The Assassin's Creed series has a collection of print publications by various authors, set within the fictional universe of the Assassin's Creed video game franchise created by Ubisoft. The publications are set across various time periods and revolve around the secret war fought for centuries between the Assassin Brotherhood and the Templar Order .
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]