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The game follows a widowed father who has just moved to a new house in Maple Bay with his teenaged daughter, Amanda. On the cul-de-sac where he lives, most of the fathers are single, and the player has the option of romancing them. [5] The available romance options are: Mat Sella, an easygoing musician and coffee shop owner.
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world.
Broken Roads is a 2024 video game by independent developer Drop Bear Bytes and published by Versus Evil.Described as a post-apocalyptic computer role-playing game, [1] Broken Roads is set in the Wheatbelt region of Western Australia.
Pages in category "Romance video games" The following 175 pages are in this category, out of 175 total. This list may not reflect recent changes. 0–9. 5 (video game)
Romance of the Three Kingdoms (三國志, Sangokushi, lit. "Records of the Three Kingdoms") is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei . [ 1 ] [ 2 ] Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America ...
Love Shore is a visual novel that contains eight different story routes and romance options for its two main characters, over twenty-five endings depending on choices made throughout the game, and interweaving plot points. [2] The city of Love Shore operates on a 24-hour system.
The expansion offers four new party members (Mesphit, Sauzer, Chambara, and Trouble), new romance options for Meshpit and Chambara, new locations, including the Castle of N'mar, and new story events. A direct sequel to Loren the Amazon Princess is in development and was expected for a release in 2016 or 2017, only to be pushed to a 2018 or 2019 ...
The possibility of romance options for the player-controlled Lyric was considered at one point. [2] Confronted with the scope of a narrative-driven game with a long, fleshed-out story, branching dialogue options and multiple endings, the team decided that a sacrifice had to be made and it was never implemented.