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  2. Schlick's approximation - Wikipedia

    en.wikipedia.org/wiki/Schlick's_approximation

    In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media.

  3. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an isometric view can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ± ...

  5. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  6. File:CMYK Spectrum printed paper.pdf - Wikipedia

    en.wikipedia.org/wiki/File:CMYK_Spectrum_printed...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Diffuse reflection - Wikipedia

    en.wikipedia.org/wiki/Diffuse_reflection

    Figure 1 – General mechanism of diffuse reflection by a solid surface (refraction phenomena not represented) Figure 2 – Diffuse reflection from an irregular surface. Diffuse reflection from solids is generally not due to surface roughness. A flat surface is indeed required to give specular reflection, but it does not prevent diffuse reflection.

  8. File:Graph paper mm A4.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Graph_paper_mm_A4.pdf

    English: Gray, blue, red, green, light green, black graph papers with 1 cm–0.5 cm–1 mm grids (page size: A4) in printable PDF format. Date 25 July 2013, 18:04:17

  9. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    In geometry, the mirror image of an object or two-dimensional figure is the virtual image formed by reflection in a plane mirror; it is of the same size as the original object, yet different, unless the object or figure has reflection symmetry (also known as a P-symmetry).