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  2. Cycle time (software) - Wikipedia

    en.wikipedia.org/wiki/Cycle_time_(software)

    In software engineering, cycle time is a software metric which estimates development speed in software projects. [1] [2] The cycle time measures how long it takes to process a given job - whether it's a client request, an order, or a defined production process stage. The crucial aspect of measuring the cycle time is considering only the active ...

  3. Turnaround time - Wikipedia

    en.wikipedia.org/wiki/Turnaround_time

    Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...

  4. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  5. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a specific organization. [ citation needed ] For example, many specific software development processes fit the spiral life-cycle model.

  6. Continual improvement process - Wikipedia

    en.wikipedia.org/wiki/Continual_improvement_process

    The plan–do–check–act cycle is an example of a continual improvement process. The PDCA (plan, do, check, act) or (plan, do, check, adjust) cycle supports continuous improvement and kaizen. It provides a process for improvement which can be used since the early design (planning) stage of any process, system, product or service.

  7. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  8. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rates can sometimes be misleading since the amount of work different CPUs can do in one cycle varies. For example, superscalar processors can execute more than one instruction per cycle (on average), yet it is not uncommon for them to do "less" in a clock cycle. In addition, subscalar CPUs or use of parallelism can also affect the ...

  9. Lead time - Wikipedia

    en.wikipedia.org/wiki/Lead_time

    The lead time shows the amount of elapsed time from a chunk of work or story entering the backlog, to the end of the iteration or release. [13] A smaller lead time means that the process is more effective and the project team is more productive. [13] Lead time is also the saved time by starting an activity before its predecessor is completed.