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Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ n ≤ 20 [ edit ]
The most efficient way to pack different-sized circles together is not obvious. In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that no circle can be enlarged without creating an overlap.
The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere. The counterparts of a circle in other dimensions can never be packed with complete efficiency in dimensions larger than one (in a one-dimensional universe, the circle analogue is just two points). That is ...
Circle packing in a square is a packing problem in recreational mathematics, where the aim is to pack n unit circles into the smallest possible square. Equivalently, the problem is to arrange n points in a unit square aiming to get the greatest minimal separation, d n , between points. [ 1 ]
Circle packing in an equilateral triangle is a packing problem in discrete mathematics where the objective is to pack n unit circles into the smallest possible equilateral triangle. Optimal solutions are known for n < 13 and for any triangular number of circles, and conjectures are available for n < 28 .
The cardinality of the edge set of the contact graph gives the number of touching pairs, the number of 3-cycles in the contact graph gives the number of touching triplets, and the number of tetrahedrons in the contact graph gives the number of touching quadruples (in general for a contact graph associated with a sphere packing in n dimensions ...
The intersection graph of a circle packing is the graph having a vertex for each circle, and an edge for every pair of circles that are tangent. If the circle packing is on the plane, or, equivalently, on the sphere, then its intersection graph is called a coin graph ; more generally, intersection graphs of interior-disjoint geometric objects ...
Curve fitting [1] [2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [3] possibly subject to constraints. [ 4 ] [ 5 ] Curve fitting can involve either interpolation , [ 6 ] [ 7 ] where an exact fit to the data is required, or smoothing , [ 8 ] [ 9 ] in which a "smooth ...