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  2. Method of loci - Wikipedia

    en.wikipedia.org/wiki/Method_of_loci

    The method of loci is also known as the memory journey, memory palace, journey method, memory spaces, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium , Cicero 's De Oratore , and Quintilian 's Institutio Oratoria ).

  3. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    Rules can be changed here too: it can be agreed before the game starts that matching pairs be any two cards of the same rank, a color-match being unnecessary, or that the match must be both rank and card suit. The game ends when the last pair has been picked up. The winner is the person with the most pairs. There may be a tie for first place.

  4. Stratego - Wikipedia

    en.wikipedia.org/wiki/Stratego

    Stratego has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named L'Attaque ("The Attack"), and has been in production in Europe since World War II and the United States since 1961. There are now two- and four ...

  5. List of visual mnemonics - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_mnemonics

    The species of salmon can be remembered through the fingers on the hand: chum is the thumb, sockeye is your index finger (like poking someone in the eye), king is your middle finger (the largest of the fingers), silver is your ring finger, pink is the pinky finger.

  6. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.

  7. Kim's Game - Wikipedia

    en.wikipedia.org/wiki/Kim's_Game

    Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the protagonist plays the game during his training as a spy. [2]

  8. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.

  9. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    In a dynamic game, games that are played over a series of time, the strategy set consists of the possible rules a player could give to a robot or agent on how to play the game. For instance, in the ultimatum game, the strategy set for the second player would consist of every possible rule for which offers to accept and which to reject.