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Janggi (also romanized as changgi or jangki), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula.The game was derived from xiangqi (Chinese chess), and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle.
Sanjangjanggi (三將象棋, 산장장기) is an janggi variant with an unusual rule. In sanjangjanggi, the king can escape check only by capturing the checking piece with the king in the next turn. In sanjangjanggi, the king can escape check only by capturing the checking piece with the king in the next turn.
The Korea Janggi Association was founded in 1956 for the promotion of Janggi, or Korean chess, [1] and is based in Seoul, South Korea.
Pages in category "Janggi" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. ...
This is a simplified version of Korean chess (Janggi) played on a 3x4 board. Each player starts with a King, Man, Minister and General (with allowable movements shown on the respective pieces) in a symmetrical setup. The Man promotes to a Feudal Lord upon reaching the last rank, and captured pieces may be para-dropped back into the game.
Janggi (Korean chess; written 장기) Topics referred to by the same term This disambiguation page lists articles associated with the same title when written in Chinese characters .
In janggi (Korean chess), uniquely among modern chess variants, players are allowed to pass their turn at any time. Consequently, there are no stalemates, only positions in which the only legal move is to pass. [88] (In fact, Korean chess does not even have draws, and is the only competitively played version of chess where that is the case ...
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.