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  2. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Effect of applying various 2D affine transformation matrices on a unit square. Note that the reflection matrices are special cases of the scaling matrix. Affine transformations on the 2D plane can be performed in three dimensions. Translation is done by shearing parallel to the xy plane, and rotation is performed around the z axis.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. [8] It makes use of a hierarchy of nodes to facilitate the development experience. [9] Classes can be derived from a node type to create more specialized node types that inherit behavior.

  4. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  5. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    A translation moves every point of a figure or a space by the same amount in a given direction. In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction.

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Akatsuki Blitzkampf - Wikipedia

    en.wikipedia.org/wiki/Akatsuki_Blitzkampf

    The game's playstyle is regarded as relatively "old school" in comparison to many other dōjin fighter releases such as Melty Blood, Eternal Fighter Zero, or Big Bang Beat, as many of the systems and conventions in the game are rather similar to several late 1990s fighting games made by companies such as Capcom. The game is slower-paced and ...

  8. File:2D affine transformation matrix.svg - Wikipedia

    en.wikipedia.org/wiki/File:2D_affine...

    2D affine transformation matrix: Image title: Illustration of the effect of applying various 2D affine transformation matrices on a unit square by CMG Lee. Note that the reflection matrices are special cases of the scaling matrix. Width: 100%: Height: 100%

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]