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Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.
Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh. Two other similar games based on the original, EV Override and Escape Velocity Nova , followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows .
The gameplay is similar to that of Escape Velocity: Nova. [4] The game is played from a top-down perspective in 2D. The player starts the game as a captain of a spaceship. There are various ways to earn money in the game, some of which are: trading commodities, delivering cargo, transporting passengers and stealing from other ships.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different ...
An alternative expression for the escape velocity v e particularly useful at the surface on the body is: = where r is the distance between the center of the body and the point at which escape velocity is being calculated and g is the gravitational acceleration at that distance (i.e., the surface gravity). [11]
Falcon 9 Block 5, the most prolific active orbital launch system in the world. This comparison of orbital launch systems lists the attributes of all current and future individual rocket configurations designed to reach orbit. A first list contains rockets that are operational or have attempted an orbital flight attempt as of 2024; a second list ...
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Image:BlankMap-World.png – World map, Robinson projection centered on the meridian circa 11°15' to east from the Greenwich Prime Meridian. Microstates and island nations are generally represented by single or few pixels approximate to the capital; all territories indicated in the UN listing of territories and regions are exhibited.