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The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was ...
The RedOctane X-Plorer Controller was a controller created by Activision and RedOctane released in bundles with Guitar Hero II for the Xbox 360, some bundles of Guitar Hero III: Legends of Rock, or available separately. This same controller was also bundled with Guitar Hero III: Legends of Rock for the personal computer (PC) and Macintosh.
An Xbox 360 Controller, with the default Microsoft driver, has the following limitations with DirectInput, compared to XInput: [8] the left and right triggers will act as a single axis representing the signed difference between the triggers, not as independent analog axis; vibration effects will not operate
The Precision 2 also dropped all gameport compatibility by only shipping in a USB version, and was slightly smaller and lighter than the Pro. In spite of being Microsoft's 2nd-generation USB controller, the Precision 2 in particular seemed to suffer more from the USB SideWinder's long-standing static buildup problem than the original Precision Pro.
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The Xbox 360 Wireless Racing Wheel was developed by Microsoft for the Xbox 360 and was introduced at E3 2006. Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals.
The Xbox Wireless Controller has vibration feedback (Rumble Packs). Several accessories plug into the ports on the standard Xbox One controller; these ports include one micro-USB port on the top edge of the controller (between the triggers), one expansion port on the bottom edge of the controller, and an audio jack next to the expansion port.
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...