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Spit is a similar game in which two players simultaneously put down cards in ascending or descending order, until all of one player's cards are gone. In Speed each player holds up to five cards, and has one stock pile, face down. Two cards can be put down at once. You can not put down more than 2 at once.
Spit is a card game of the shedding family for two players. It is a form of competitive patience. The game is played until all of a player's cards are gone. [2] It has a close variant known as Speed. Spit appears to have originated in the UK in the 1980s. [3]
If a Roll card is showing in the player's (or team's) battle area, a distance card may be played in their distance area. If a Speed Limit is showing in the player's speed area, only 25 and 50 km distance cards may be played. No more than two 200 km distance cards may be played per player in a single hand.
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David Parlett's book Teach Yourself Card Games recommends the site as the first and probably the only place one needs to seek for rules of card games, [3] and his A-Z of Card Games refers to entries in pagat.com for the rules of those games that are only mentioned in the book. [4]
A variety of common but unofficial house rules exist for the original Jungle Speed game. No Holds Barred: One of the most common house rules is the waiving of the rules against violence over the totem. Violence is encouraged, with the only actually banned move is any contact with the opposing player with the hand not holding the totem.
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Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.