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  2. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    where and are the z coordinates of P in each camera frame and where the homography matrix is given by H a b = R − t n T d {\displaystyle H_{ab}=R-{\frac {tn^{T}}{d}}} . R {\displaystyle R} is the rotation matrix by which b is rotated in relation to a ; t is the translation vector from a to b ; n and d are the normal vector of the plane and ...

  3. List of motion and gesture file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_motion_and_gesture...

    The question of gesture and motion takes more and more importance with the development of gesture controllers, haptic systems, motion capture systems, etc., on the one hand, and with the need of allowing virtual reality systems to inter-communicate through control data.

  4. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

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  6. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  7. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

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