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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry

  3. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    The addition of a fourth light, the background light, makes for a four-point lighting setup. The background light is placed behind the subject(s), on a high grid, or low to the ground. Unlike the other three lights, which illuminate foreground elements like actors and props, it illuminates background elements, such as walls or outdoor scenery.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.

  5. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    These two papers laid the framework for creating HDR light probes of a location, and then using this probe to light a rendered scene. HDRI and HDRL (high-dynamic-range image-based lighting ) have, ever since, been used in many situations in 3D scenes in which inserting a 3D object into a real environment requires the light probe data to provide ...

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Photon mapping is another method that uses both light-based and eye-based ray tracing; in an initial pass, energetic photons are traced along rays from the light source so as to compute an estimate of radiant flux as a function of 3-dimensional space (the eponymous photon map itself). In a subsequent pass, rays are traced from the eye into the ...

  7. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The reflected light being the sum of the incoming light (L i) from all directions, multiplied by the surface reflection and incoming angle. By connecting outward light to inward light, via an interaction point, this equation stands for the whole 'light transport' – all the movement of light – in a scene.