Search results
Results From The WOW.Com Content Network
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.
Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.
The goal of Hero Realms is to destroy your opponent or opponents by purchasing cards using "Gold" and using these cards to attack your opponent's "health" and their champions using your "combat" points or other powerful effects. [1] Hero Realms is similar to other deck building games, like Star Realms, [1] Ascension, and Dominion. The game is ...
Forgotten Realms anthology novellas. The Best of the Realms, Book 1 (2003) "Rite of Blood"—Realms of the Underdark (1996) The Best of the Realms, Book III: The Stories of Elaine Cunningham (2007) "The Bargain"—Realms of Valor (1993) "The More Things Change"—Realms of Infamy (1994) "The Direct Approach"—Realms of Magic (1995)
The Player's Guide to the Forgotten Realms Campaign includes fiction and source book material which takes the form of a journal detailing the travels of an eclectic adventuring party, including a gnome illusionist, a halfling thief, and a human ranger. The party assembles to "travel the Realms extensively, witnessing as many of its wonders as ...
The Lone Drow debuted on The New York Times bestseller list at number 7. [1] Staff Reviewer Tom Gafkjen from d20zines.com awarded the book a "B" grade. He praised the well-written combat sequences (a point that was also acknowledged by Jackie Cassada when she commented on the first novel in the series) [2] but he did not enjoy the repetitious writing about the character Drizzt brooding over ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
The Harpers were introduced in 1987 as part of the Forgotten Realms campaign setting, as written by Ed Greenwood. [1] The Code of the Harpers (1993), also written by Greenwood, is a resource book for runes, spells, and other unique abilities only Harpers have.