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  2. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Web browsers and web servers are examples of processes that communicate by message-passing. A URL is an example of referencing a resource without exposing process internals. A subroutine call or method invocation will not exit until the invoked computation has terminated. Asynchronous message-passing, by contrast, can result in a response ...

  3. Uniform Function Call Syntax - Wikipedia

    en.wikipedia.org/wiki/Uniform_Function_Call_Syntax

    Uniform Function Call Syntax (UFCS) or Uniform Call Syntax (UCS) or sometimes Universal Function Call Syntax is a programming language feature in D, [1] Nim, [2] Koka, [3] and Effekt [4] that allows any function to be called using the syntax for method calls (as in object-oriented programming), by using the receiver as the first parameter and the given arguments as the remaining parameters. [5]

  4. Most vexing parse - Wikipedia

    en.wikipedia.org/wiki/Most_vexing_parse

    The most vexing parse is a counterintuitive form of syntactic ambiguity resolution in the C++ programming language. In certain situations, the C++ grammar cannot distinguish between the creation of an object parameter and specification of a function's type. In those situations, the compiler is required to interpret the line as a function type ...

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    We then iterate over one of the lists (SHAPE), allowing elements of the other (SURFACE) to visit each of them in turn. In the example code above, SURFACE objects are visiting SHAPE objects. The code makes a polymorphic call on {SURFACE}.draw indirectly by way of the `drawing_agent', which is the first call (dispatch) of the double-dispatch pattern.

  6. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In a library supporting data structures, for example, a class modeling linear structures effects universal quantification with a function for_all of type BOOLEAN that accepts an agent, an instance of FUNCTION, as an argument. So, in the following example, my_action is executed only if all members of my_list contain the character '!':

  7. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  8. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above typedef examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use typedef, but don't store

  9. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    For example, to have a derived class with an overloaded function taking a double or an int, using the function taking an int from the base class, in C++, one would write: class B { public : void F ( int i ); }; class D : public B { public : using B :: F ; void F ( double d ); };