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Kingdom Hearts [a] is a series of action role-playing games created by Japanese game designers Tetsuya Nomura and Shinji Hashimoto, being developed and published by Square Enix (originally by Square).
The Heartless (ハートレス, Hātoresu) are creatures born from the darkness of people's hearts, and lack a body or soul. They are the most common type of enemy the player encounters in the Kingdom Hearts series, acting as forces of darkness who seek to consume more hearts, including those of worlds. [12]
IGN praised Amano's artwork and commented on wanting to replay the game after reading. They criticized the lack of new content and stated the transition from game to print lost most of the story's appeal. [81] The series was followed by others based on the game's sequels: Kingdom Hearts: Chain of Memories and Kingdom Hearts II. [86] [87]
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Sora fighting Heartless in Traverse Town in Kingdom Hearts coded. Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay, [8] which is similar to the action-RPG style of the previous titles in the series.
Kingdom Hearts: Chain of Memories [a] is an action role-playing video game that was developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance (GBA).
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