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  2. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Free software content remake of Quake III Arena. Single/Multiplayer OpenSpades: YVT 2019-01-04 (0.1.3) Linux, OS X, Windows: GNU GPL: Based on Ace of Spades 0.75 Point Blank: Zepetto, NCSOFT: 2008-03 Windows: N/A Proprietary license Free FPS created by Zepetto in 2009. Close Beta version. Red Eclipse: Quinton Reeves, Lee Salzman 2011-03-15 2024 ...

  3. Fraps - Wikipedia

    en.wikipedia.org/wiki/Fraps

    But this, according to Jim Norris, seems in stark contrast to "the quality of the software and the speedy pace of its development." He concluded by praising the featureset of the free version: "the free version is quite feature generous and will suit the needs of almost every user." and gave the software 3.5 out of 5 stars. [10]

  4. Software cracking - Wikipedia

    en.wikipedia.org/wiki/Software_cracking

    Software crack illustration. Software cracking (known as "breaking" mostly in the 1980s [1]) is an act of removing copy protection from a software. [2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software ...

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Dynamic software updating - Wikipedia

    en.wikipedia.org/wiki/Dynamic_software_updating

    The earliest true Dynamic Software Updating system is DYMOS (Dynamic Modification System). [4] Presented in 1983 in the PhD dissertation of Insup Lee, DYMOS was a fully integrated system that had access to an interactive user interface, a compiler and runtime for a Modula variant, and source code.

  7. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    Video games in this table are source-available, but are neither open-source software according to the OSI definition nor free software according to the Free Software Foundation. If the source code is given out without specified license or public domain waiver it has legally to be considered as still proprietary due to the Berne Convention. The ...

  8. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.

  9. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.