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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include the Netflix series Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.
Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]
Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House , Bailey's Book House , and Sammy's Science House into the two multisubject Millie & Bailey games. [ 12 ]
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
Bitz & Bob is a children's animated television series that originally aired on CBeebies. [1] The series focuses on the adventures of a sister and brother, who explore various concepts related to STEAM (Science, Technology, Engineering, Arts, and Mathematics) through imaginative play and problem-solving.
The video seamlessly cuts to kids jumping into the frame on the other side, now high school seniors clad in caps and gowns. View this post on Instagram A post shared by Mr. Tausch ...
This software is targeted at young readers (usually kindergarten to second grade) for educational purposes. In their seminal work To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM , H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer."