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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital successor to ...
For display on the computer, techniques like animated GIF and Flash animation were developed. Composite of photos of one place, made more than a century apart 3D modeling : In 3D computer graphics , 3-D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three ...
Before the advent of LCD screens, most computer screens were based on cathode-ray tubes (CRTs). When the same image is displayed on a CRT screen for long periods, the properties of the exposed areas of the phosphor coating on the inside of the screen gradually and permanently change, eventually leading to a darkened shadow or "ghost" image on the screen, called a screen burn-in.
With phosphor-based electronic visual displays (i.e. CRT-type computer monitors, oscilloscope screens, and plasma displays), non-uniform use of specific areas, such as prolonged display of non-moving images (text or graphics), repetitive contents in gaming graphics, or certain broadcasts with tickers and flags, can create a permanent ghost-like image of these objects or otherwise degrade image ...
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In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft.
The number of bits per pixel, sample, or texel in a bitmap image (holding one or more image channels, typical values being 4, 8, 16, 24, 32) Bitmap Image stored by pixels. Bit plane A format for bitmap images storing 1 bit per pixel in a contiguous 2D array; Several such parallel arrays combine to produce the a higher-bit-depth image. Opposite ...